Jurassic Park Trespasser Free Downloadnewthings



An annotated and commentated playthrough of the game Jurassic Park: Trespasser, and its successes and failures. Original archived version available at the. An annotated and commentated playthrough of the game Jurassic Park: Trespasser, and its successes and failures. Original archived version available at the. The next level from Draconisaurus is inspired by Jurassic Park Arcade and plays out in similar fashion, but with a Trespasser touch. Pine Escape Download (8.4 MB) Mountain Valley. Another level from Draconisaurus that he made over the past winter. The level is very typical Trespasser and therefore stands out from his typical levels. 203 votes, 15 comments. 69.0k members in the JurassicPark community. Everything related to Jurassic Park and the franchise. We talk about books. Trespasser Upgrade (English) Full Version. Upgrade to V1.1, November 24th 1998-Contents This program will upgrade your version 1.0 installation of Trespasser to version 1.1. This mainly is a bug fix release; for a description of the various fixes, see section 2. This upgrade program will update the Trespasser executables and level data.

    > >
  1. Trespasser: The Lost World - Jurassic Park

Trespasser: The Lost World - Jurassic Park

Windows - 1998

4.61 / 5 - 62 votes

Description of Trespasser: The Lost World - Jurassic Park Windows

If you haven't played Trespasser: The Lost World - Jurassic Park or want to try this action video game, download it now for free! Published in 1998 by Electronic Arts, Inc., Trespasser: The Lost World - Jurassic Park is still a popular licensed title title amongst retrogamers, with a whopping 4.6/5 rating.

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

wei7772021-01-110 point

oh .that is my younug game in children

pc gamer832020-11-180 point

TresCom

nice one, very good physics

THE FUCKING MASTER OF CLASSIC GAMES ASSDADASDADADH2020-10-22-1 point

a good game

i-like-wii2020-09-130 point

that a cool game

Origamer2020-08-291 point

This game was Classic, when I played it just after release. A few people complained about the dislocated type wrist action when operating placed guns and maneuvering objects, but the story is great and the dinosaur AI was awesome, as I remember and had me proper scared at the time (those Velociraptors looked so intelligent and cunning).
If you can look past the age and somehow get immersed you are in for a good game.

Zp0pZilla2020-08-062 points

Runs great if you run as administrator and you open the setup folder and click setup95.exe. (Don't install directx)

PeterNeal2020-07-150 point

You can bypass the copyprotection by copying the content of the ISO to a folder, running regedit and changing Data Drive from E:/ to that folder

Crazyhuntaholic2020-07-080 point

Sorry, make sure to go in the setup folder and click setup95.exe

Crazyhuntaholic2020-07-081 point

Is this game 32 or 64 bit? No matter what I get 'This App cant run on your pc.' Compatibly options dont work

Mike TP2020-06-290 point

One of the oldest games I've played. But it feels like a real life adventure on site B!

LTT11082020-06-16-2 points

Jurassic Park Trespasser Free Downloadnewthings

IS IT A VIRUS?

TheRighteousMan2020-01-232 points

I've beaten this game so many times and it's disappointing every time. Usually 5 or so years go by... I'm feeling nostalgic, install it, start playing, and it's inevitably worse than I remember. That said I still like it and I'll probably play through it again soon.

pengu2019-12-050 point

Mac users, use WINE or Bootcamp or anything else to run the windows game on your Mac though make sure to install ATX mod.
Same for Linux users, it should work fine under WINE with ATX.
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2745

chompers2019-11-190 point

this game rocks my soxs

unknown2019-11-10-1 point

How do i even play this, theres no install instructions

Steve Jobs2019-09-27-9 points

You Mac users that want to play this... LMAO!!! Get a real computer!

085 Python2019-09-250 point

Can I get this game for my Macintosh? Its an iMac, macOS Mojave version 10.14.6
Any help would be appreciated!

Mr. Wu2019-08-254 points

Hamond's actual voice, the original score,carnivores runing around hunting you, guns, boobs...what more do you want as a 13 year old in 98 who loved jp 1 and 2. I have to search Carnivores 1 and 2 now, hope its downloadable as this one.

Golfinho Da Paz2019-08-050 point

I Like This Game

Trespasser

Otacon2019-07-180 point

Is there a table download one? Please

085Python2019-01-20-1 point

I'm curious to try this game but I use a an iMac 10.14.2 Mojavi, is it possible to play/download this game?

porschedrifter2018-08-130 point

I was in love with this game when it first came out. I've played through a few times.

Athanasius2018-07-272 points

I confess: I love this game! Yes, it's buggy and difficult to play - but it's one of the most original games I've ever played. Stranded on a giant island that's inhabitet by - you guess it - prehistoric monstrosities, you explore the remnants of a great vision: A Jurassic Park. What first comes to my mind if I think on this game: It's huge, open world and manages to evok a feeling of loneliness and desperation. The dinosaurs you'll encounter follow their different behaviours and even if they are not of the most intelligent kind, they sometimes feel menacingly real. The whole experience manages to suck you in the game's world - nothing detracts you from the illusion of seeing through the eyes of your alter ego, even your health indicator is implemented in the gameworld in a very clever way. What made this game way ahead of its time was the physical system it features - while it is lackluster, it still is fascinating to experiment with. You move around crates to climb on a roof otherwise out of reach, you move planks to 'repair' a damaged bridge, you throw objects, stones or even emptied weapons on your enemies. The fighting system needs some practice, but you'll learn it fast. There are so many different things to tell about this game that could have been a masterpiece. For me it's a great game with all its flaws. Just be sure to install the ATX-Mod, it enhances the game and kills some of the nastier bugs.
Good luck out there!

Write a comment

Jurassic

Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Trespasser: The Lost World - Jurassic Park (Windows), read the abandonware guide first!

Download Trespasser: The Lost World - Jurassic Park Windows

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!

Just one click to download at full speed!

Windows Version

Game Extras

Various files to help you run Trespasser: The Lost World - Jurassic Park, apply patches, fixes, maps or miscellaneous utilities.

Similar games

Fellow retro gamers also downloaded these games:

World Class Leader Board
DOS, Mac, Genesis, C64, Master System, Game Gear, Amiga, ZX Spectrum, Amstrad CPC, Apple II1988
Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
< Jurassic Park: Trespasser

This is a sub-page of Jurassic Park: Trespasser.

To do:
There's a lot more T-Script stuff to document.

Trespasser's T-Script is the heart and soul of the engine. These scripts help objects, dinosaurs, and triggers work. Because of the rushed development, many went unused. Others were removed due to bugs such as the dinosaur emotions.


  • 2Unused Dinosaur Behaviors

CHitSpang

Before particles were introduced to the game, there were originally things called 'Hit Spangs'. Basically, they were 3D objects similar to the gun muzzle flashes from the final that would appear upon a bullet making contact with something. While some code for these remains in the final, they cannot be used. However, with the recently leaked Trespasser source code, it is possible to re-enable them. Some pre-release screenshots show them in action, most famously this one found on the back of the box:

Leftover commands:


TypeNameDefaultDescription!
stringA00, A01, ...Must SpecifySoundMaterials for which the effect is applied. If none is listed, this the default HitSpang.
intSpangCountUnknownMaximum number of spangs the effect uses at the same time.
floatMinScaleUnknownScale factor for minimum size of each spang.
floatMaxScaleUnknownScale factor for maximum size of each spang. Actual scale will be a random value such that MinScale <= Scale <= MaxScale.
floatDecayUnknownHow much the scale decays in 1 second, in %. 100 means in 1s it has already disappeared. Can take positive or negative numbers.
floatScaleLimitUnknownMaximum scale the spangles can take before disappearing. Used for when they grow larger instead of decaying.

It should be noted that prototype Build 55 uses hitspangs.

See Full List On Jurassicpark.fandom.com

Unused Dinosaur Behaviors

A large number of these behaviors were commented out in the source code and others simply didn't get used. The reason why is that if a dinosaur had too many behaviors active at once, it would have abrupt mood swings that would cause it to stand still trying to figure out what to do. As a result, in the retail release, every emotion except Hunger and Anger were lowered to 0. Hunger and Anger were maxed out. This solved the issue, but also made the dinosaurs' goals very single minded. The Emotions also influenced behaviors as can be seen below. The emotions are Fear, Love, Anger, Curiosity, Hunger, Thirst, Pain, and Solidity. The Trespasser CE Executable (which is a source code edit) has an option to enable commented out behaviors.

ActJumpBite

Pretty much what it describes below. The user jumps and takes a snap at the target while airborne.

TypeNameDefaultDescription!
boolActJumpBitefalseNot implemented? Leap into the air and bite the target. Not useful, but very cinematic.
floatActJumpBiteFear-5.0Rating feeling, how much the Fear emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBiteLove0.0Rating feeling, how much the Love emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBiteAnger0.0Rating feeling, how much the Anger emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBiteCuriosity1.0Rating feeling, how much the Curiosity emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBiteHunger0.0Rating feeling, how much the Hunger emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBiteThirst5.0Rating feeling, how much the Thirst emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBitePain-5.0Rating feeling, how much the Pain emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.
floatActJumpBiteSolidity0.0Rating feeling, how much the Solidity emotion influences in the ActJumpBite activity. Valid range: -10.0 to 10.0.

ActShoulderCharge

This behavior does just that. The user charges with their body physics box and attempts to do damage. It's similar to the ActRam behavior.

TypeNameDefaultDescription!
boolActShoulderChargefalseNot implemented? The dinosaur hits the target with its body physics box, mostly using the shoulder area. The body physics box needs a damage value. Like Ram, but instead of hitting with the head the user tries to hit the target with their body physics box (or shoulder if lucky).
floatActShoulderChargeFear-2.0Rating feeling, how much the Fear emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeLove-1.0Rating feeling, how much the Love emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeAnger3.0Rating feeling, how much the Anger emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeCuriosity0.0Rating feeling, how much the Curiosity emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeHunger0.0Rating feeling, how much the Hunger emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeThirst0.0Rating feeling, how much the Thirst emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeFatigue0.0Rating feeling, how much the Fatigue emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargePain-0.5Rating feeling, how much the Pain emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.
floatActShoulderChargeSolidity-0.2Rating feeling, how much the Solidity emotion influences in the ActShoulderCharge activity. Valid range: -10.0 to 10.0.

ActOuch

As the name would imply, this is the behavior for pain. This behavior is one of the many commented out behaviors. When a dinosaur is injured, it will make a random sound of pain. Most of the dinosaurs in the retail version have this behavior in their T-script values. However, it's commented out, so it makes little difference to have it.

TypeNameDefaultDescription!
boolActOuchfalseNot implemented? Make a sound. Use vocal cube with 'int Vocal = 0'.
floatActOuchFear0.0Rating feeling, how much the Fear emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchLove0.0Rating feeling, how much the Love emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchAnger0.0Rating feeling, how much the Anger emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchCuriosity0.0Rating feeling, how much the Curiosity emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchHunger0.0Rating feeling, how much the Hunger emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchThirst0.0Rating feeling, how much the Thirst emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchFatigue0.0Rating feeling, how much the Fatigue emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchPain5.0Rating feeling, how much the Pain emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.
floatActOuchSolidity0.0Rating feeling, how much the Solidity emotion influences in the ActOuch activity. Valid range: -10.0 to 10.0.

ActHelp

Another commented out behavior. It seems to involve calling dinosaurs on the same 'Team' for help. (Team being whatever value the dinosaur is assigned to. Dinosaurs on the same 'Team' will not fight each other regardless of species.) The dinosaur makes a vocalization.

TypeNameDefaultDescription!
boolActHelpfalseNot implemented? Make a sound. Use vocal cube with 'int Vocal = 1'.
floatActHelpFear1.0Rating feeling, how much the Fear emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpLove0.0Rating feeling, how much the Love emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpAnger0.0Rating feeling, how much the Anger emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpCuriosity2.0Rating feeling, how much the Curiosity emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpHunger0.0Rating feeling, how much the Hunger emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpThirst0.0Rating feeling, how much the Thirst emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpFatigue1.0Rating feeling, how much the Fatigue emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpPain0.0Rating feeling, how much the Pain emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.
floatActHelpSolidity0.0Rating feeling, how much the Solidity emotion influences in the ActHelp activity. Valid range: -10.0 to 10.0.

ActHowl

This behavior was also commented out. Basically the dinosaur roars from the distance, usually lifting its head and opening its mouth a bit.

TypeNameDefaultDescription!
boolActHowlfalseNot implemented? Make a sound. Use vocal cube with 'int Vocal = 2'.
floatActHowlFear-3.0Rating feeling, how much the Fear emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlLove0.0Rating feeling, how much the Love emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlAnger0.0Rating feeling, how much the Anger emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlCuriosity1.0Rating feeling, how much the Curiosity emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlHunger2.0Rating feeling, how much the Hunger emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlThirst0.0Rating feeling, how much the Thirst emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlFatigue-3.0Rating feeling, how much the Fatigue emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlPain0.0Rating feeling, how much the Pain emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.
floatActHowlSolidity0.0Rating feeling, how much the Solidity emotion influences in the ActHowl activity. Valid range: -10.0 to 10.0.

ActDie

Like ActOuch, this is a T-Script value that most of the Retail dinosaurs have. It's also commented out as well. When a dinosaur dies, it will moan for a bit on the ground. In the case of all carnivores and some herbivores, they'll open their mouth and tilt their head to the side a bit. Presumably, ActDie lasts until the dinosaur hits the 'ReallyDie' state.(which is a value that controls the point where their health won't decrease anymore.)

Jurassic Park Trespasser Mods

TypeNameDefaultDescription!
boolActDiefalseNot implemented? Make a sound. Use vocal cube with 'int Vocal = 6'.
floatActDieFear0.0Rating feeling, how much the Fear emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieLove0.0Rating feeling, how much the Love emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieAnger0.0Rating feeling, how much the Anger emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieCuriosity0.0Rating feeling, how much the Curiosity emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieHunger0.0Rating feeling, how much the Hunger emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieThirst0.0Rating feeling, how much the Thirst emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieFatigue1.0Rating feeling, how much the Fatigue emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDiePain0.0Rating feeling, how much the Pain emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.
floatActDieSolidity0.0Rating feeling, how much the Solidity emotion influences in the ActDie activity. Valid range: -10.0 to 10.0.

Demo

(Source: Andres, with additional research by Rebel, BigRed, Draconisaurus, chronzerg and machf.)

Jurassic Park Game Download Free

Retrieved from 'https://tcrf.net/index.php?title=Jurassic_Park:_Trespasser/T-Script_Stuff&oldid=666514'